I think this may be due to a browser or mobile incompatibility. I've only been able to test it out on Chrome via desktop. When uploading the project file there was an option that was checked to resolve the issue, but it stated that the feature was 'experimental'. Unfortunately I don't know how to resolve the problem outside of that. Sorry it's giving errors and your are unable to play the game :/ Thank you for letting me know about the error, I really appreciate it!
Oh I get it : I was playing on firefox... I tried to play the game on chrome and I was able to experience the beauty of the design of your game! In terms of puzzle, it was a charm. I could find by myself the mechanics of the red door levels and some from the blue one which provided me great satisfaction :) There is just one thing which I think could have been a time saver : include the controls in the description because at first I didn't know what was interactable and with which button. (then I remembered the pokemon emulator I played which used almost the same configuration) Also, what is the solution to the blue level with the two bubbles and many traps in a row? I have to say that this one had me thinking.
I'm so glad it worked for you and you got to play :D The blue levels are a matter of timing. Place them in an alternating 1-2-1-2 pattern, perhaps with a little bit of an offset, but fairly equal. It helps to focus on the longer row of traps to get the timing right. Be sure to watch them open and shut from left to right. That one is more of a trial rhythm than anything :) And yeah, I took the controls out of the description because I thought it might be too cluttered lol, my mistake. I put them back in as well as a description of the error. Thank you again for pointing that out! And thank you so much for playing and such kind words <3
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It gave me this error when I tried to run the game. I don't know how to fix it.
"
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
"
I think this may be due to a browser or mobile incompatibility. I've only been able to test it out on Chrome via desktop. When uploading the project file there was an option that was checked to resolve the issue, but it stated that the feature was 'experimental'. Unfortunately I don't know how to resolve the problem outside of that. Sorry it's giving errors and your are unable to play the game :/ Thank you for letting me know about the error, I really appreciate it!
Oh I get it : I was playing on firefox... I tried to play the game on chrome and I was able to experience the beauty of the design of your game! In terms of puzzle, it was a charm. I could find by myself the mechanics of the red door levels and some from the blue one which provided me great satisfaction :) There is just one thing which I think could have been a time saver : include the controls in the description because at first I didn't know what was interactable and with which button. (then I remembered the pokemon emulator I played which used almost the same configuration) Also, what is the solution to the blue level with the two bubbles and many traps in a row? I have to say that this one had me thinking.
I'm so glad it worked for you and you got to play :D The blue levels are a matter of timing. Place them in an alternating 1-2-1-2 pattern, perhaps with a little bit of an offset, but fairly equal. It helps to focus on the longer row of traps to get the timing right. Be sure to watch them open and shut from left to right. That one is more of a trial rhythm than anything :) And yeah, I took the controls out of the description because I thought it might be too cluttered lol, my mistake. I put them back in as well as a description of the error. Thank you again for pointing that out! And thank you so much for playing and such kind words <3